================================================================
Title                   : Compulsive
Version                 : 1.0
Release Date            : 2nd Feb 2001
Filename                : DM-Compulsive.unr
Author(s)               : Chris 'Plutonic' Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Other levels by author  : CTF-Revenge, DOM-Frantic, DM-Frantic, CTF-EventHorizon, 
			  CTF-Conquest, DM-Fool'sBravado and 
			  Dm-AggressiveTendencies][ (for UT)
			  DmAggressiveTendencies, DmTerminal_Intent, DmWasted, 
			  DmRifles_and_Rockets, DmCrossover, and DmPortalXGN (all for 
			  Unreal)
Additional Credits to   : See beta testers below.

** NOTE **
This map uses the SGTech1 texture set from Bonus Pack 4.  You will need these textures in
order to test this map.  Trust me, Bonus Pack 4 is REALLY worth getting!

================================================================

--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Compulsive
Single Player           : Botmatch (full bot path noding)
Cooperative             : Team play death match
Deathmatch              : 2 - 6 players suggested
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.

--- Construction ---
Editor(s) used          : UnrealED2 Beta
Base                    : None
Construction Time       : 3 weeks on and off

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
Compulsive is designed to incorporate a signficant degree of z-axis action in a small DM
and Last Man (or Woman) Standing map.  It also plays well for 1-on-1 tournaments or 
2-on-2 team deathmatch games.

The polygon count runs to 200 in a few places in the map, but most of the time the polygon
count stays beneath 170.  Any machine with a CPU greater than 400 MHz should run the map
smoothly.

I'm sure someone will note the lack of trim geometry on the edges of the platforms. Trim
was intentional left out of this map to keep the polygon count within acceptable limits
and therefore keep the speed as high as possible, particularly in the central atrium.

Thanks to
---------
My wife, Danielle, and our son who are both incredibly tolerant of my work patterns when 
creativity strikes.

My beta testing team: BrownDog, Whit, Vape, RedRaven, Megatonic and Cooltonic.

Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 2001.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.